secondary research – internet safety?

April 18, 2008

http://www.dickenson.k12.va.us/Technology/Internet%20Safety%20for%20Dickenson%20County.pdf

  • computer and internet are taking over televisions and radio
  • increasing education and cultural knowledge
  • regular and more efficient news
  • available to games and educational skills
  • children have access to pornography, hatred and violence sites

Quotes:

“the internet is interactive from home school or work”

” Never Annonymous”

“everybody has access to your personnal information – even when you don’t know it”

 

 

secondary research – mobile phones

April 18, 2008

http://www.feb.se/ARTICLES/free_mobphones.html

  • Radiation from phones may be dangerous
  • Mobiles heat human cells
  • cells and genes can be damaged by mobile radiation
  • children absorb the radiations 3.3 times quicker then adults
  • it is safer if your mobile antenna is pointed away from the head.

Quotes:

The antenna radiates microwaves”

“Behavioral disturbances, nerve damages, fetal damages, cataract, changes to blood chemistry and impaired immune defense.”

“children absorbs microwaves at a rate 3.3 times higher than an adult”

Synopsis:

This article does not show any evidence for mobile phones to be beneficial or not, as it clearly states after each statement that science is still un-sure on the real answers, therefore it provides us with logical information on what the answers are likely to be, rather then giving real answers.

secondary research – beneficial?

April 18, 2008

http://www.hero.ac.uk/uk/inside_he/archives/2002/study_hails_benefits_of_c1423.cfm

  • Receive benefits
  • strategic thinking and planning skills
  • motivated by challenges
  • computer literacy, logical thinking, creativity and co-ordination
  • Agreed by both parents and teachers as well as the students.

Quotes:

“problem solving and co-operative skills that it demands if used in a paired/group situation”

“Games provide a forum in which learning arises as a result of tasks stimulated by the content of the games, knowledge is developed through the content of the game, and skills are developed as a result of playing.”

“Parents have also claimed that maths, spelling and reading skills are developed through play.”

Synopsis:

This article differs from others in the sence that it only focuses on the positive sides to gaming. the writers of this report believe that playing games (although they do not specify what type of games or how long they should be played for) benefits children in education and in their out side knowledge and skills.

 

secondary reseach – mobiles? good or bad?

April 18, 2008
  • health risks
  • cancer, head aches, child safety?
  • radio frequency and microwave radiation
  • “electromagnetic hypersensitivity”.
  • Hands free ear-pieces can reduce exposure by 94%

Quotes:

“At the moment there’s very little information or evidence to support the idea that radio frequency radiation will disrupt cells in any way”

“there’s no evidence that children are more at risk”

“the communications revolution there is no convincing evidence that mobile phones will make you sick”

Synopsis:

This article provides more positive evidence then negative evidence for the use of mobile phones – it does suggest that there are possible health risks when using your mobile phone for extreme amounts of time, however, they do not provide 100% facts that it has caused any user extreme illness.

 

secondary research – computer games – good or bad?

April 18, 2008

http://kangaroo738.wordpress.com/2007/12/03/video-games-good-or-bad/

  • Violent thoughts
  • way of expressing yourself
  • development of techniques
  • time consumed playing games should be used more productively
  • violent games can play a part in the violence in the World

Quotes:

“video games improve one’s ability to create and apply multiple strategies”

“develop critical analyzing techniques”

“yet to classify video game addictions as a real mental disorder.”

“Recent studies have allowed scientist to hypothesize three examples of how video games are addicting two physically and one mental”

“children often tend to display more aggressive behavior after playing a violent video game”

“College students who play violent video games reported having more aggressive thoughts than their peers that did not ply violent video games”

Synopsis:

In this article, they also provide a balanced argument, by giving good and bad sides to what they are trying to argue. They also gave the correct answer by informing readers that there is no right or wrong answer to the effects of games, however, it is down to the individual about whether the violence in games has a negative effect on them or if they allow it to become addictive.

Secondary reseacrh – Internet; good or bad?

April 18, 2008

http://www.theta.com/goodman/goodbad.htm

  • Easy Access
  • Internet stores your information and details
  • Easy access can be good for patients – blood types/diagnosis/treatment
  • Information could get lost
  • Information can be entered incorrectly
  • Everyone at some point can become dependant upon the internet
  • abuse of computerized information
  • Criminals use the internet for privacy invasions, lawlessness, intolerance and theft.

Quotes:

“detailed information which you probably assumed was cloaked with some sort of privacy or limited in distribution to those for whom you volunteered the information”

“Internet offers criminals a new and unique way to hide from discovery and work their frauds and subterfuges from the safe harbor of anonymity. “

“Many efforts are already under way to raise awareness, educate users and introduce practical and enforceable ethical standards throughout the worldwide Internet community”

Synopsis:

This article shows that the internet itself holds many positive sides and benefits in to the use of the internet and how it can help users if used in the way it was intended to, however, it also holds many dark sides to it – if used irrisponsibly, this would be the reasoning behind why the internet is said to have negative effects on users. Although it does suggest that programmes are being used for users education on how to ensure the internet benefits your use and others you no.

Secondary research – Touch Screens

April 18, 2008

http://news.bbc.co.uk/1/hi/technology/6242890.stm

  • Easier for organisation
  • Simplicity
  • Easier to use
  • Works quicker
  • Already used in phones (I-Phone)
  • Aim to produce: touch screen macs, video i-pods, more phones and televisions
  • Intercation with systems
  • Mixed reactions on the expectations.

Quotes:

“If computers are used for entertainment then it needs the simplicity of an entertainment device,”

“for organising photos, DVDs or music”

“one button wakes it up. Touch it twice more and the radio is on, or four times and you can print out your photos,”

“Those who try to replace the mouse play a fool’s game. The mouse is great for many things”

Synopsis:

The article provides a mixed argument, presenting for and against reasons for replacing long lasting technology with more advanced but more expensive forms of technology.

secondary research on computer games two

March 14, 2008

http://www.worldstart.com/tips/tips.php/3190

  • stress relief
  • improved logic
  • quicker decision making

Quotes:

Video games are an excellent way to relieve stress”

“Nearly all video games train your mind in thinking logically”

Most games give you a time limit on reaching a decision”

Synopsis:

Therefore, this artical argues that the playing computer games gaves users advantages in life,  in that two key skills are improved and it helps with stress which can lead to illness therefore is benefiting your health.

secondary research on the internet

March 14, 2008

http://www.gmpservices.com/Articles/53/The.Internet.Good.or.Bad.aspx

  • easy access to pornography
  • viruses
  • scams
  • SPAM
  • access top news
  • access to locate friends and family
  • entertainment
  • shoppin

        Quotes..

“        Viruses and malicious software that affect our home and business computers”

“     Deceptive marketing and scams”

 ”   Consumer information on products you are thinking of buying ”

Synopsis:

There are different points arguing why the internet can be of benefit or of damage to its users. However, there are many advantages that the public recieve from the use of the internet but fr every advantage the is a disadvantage.                             

2nd part to 1st post…

March 14, 2008

http://www.geocities.com/frankie_meehan/ComputerGameNotes.htm

Three Quotes…

  •  ”gaming makes young people anti-social and limits their learning”
  • “helps to develop academic skills”
  • “may damage our brains”

 Synopsis:

Over time computer games will become increasingly more popular across teenagers and the contraversy on whether it is beneficial or not will continue to go on as the desicion will never be final.


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